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Eve online pi planer
Eve online pi planer











To sum up, you can’t always get to market when you want and minimizing cargo hauling capacity is paramount. In part one of High Profit Wormhole PI, I discussed the transportation and market considerations that govern PI in a wormhole. Luckily you have all weekend to chew on it. However, this is not a short post subject. just decide if you’re going to use P2 or P3 inputs and plan accordingly.This post is twice as long as I normally like to give you. Having dedicated Extraction-> P1 planets and then using a factory planet to crack higher tiers gives a substantially higher yield.ĥ: For P4 factories, these basic builds will still work. For example, for Data Chips, I dump the Biomass in the top one, the Industrial Fibers in the second one on the list, Oxygen goes in number three and Silicon at the bottom.ģ: Time spent planning how to minimise the time you spend gambolling around in an Epithal when you’re setting up will pay dividends in the long run.Ĥ: Straight Extraction to P2 planet setups are very inefficient and you often run into issues keeping the extraction rates balanced. Protips, 1: build these setups from the centre out.Ģ: plan your input launchpads so you can dump stuff in them in descending Alphabetical Order of the Launchpad dropdown at the POCO. The three factories around the centre draw those P2 products from the launchpad immediately counter-clockwise and produce P3, delivering to the launchpad immediately clockwise from them) (in this final setup, we have three, six factory groups, each drawing 2x P2 materials and routing back two factories per launchpad. With CCUV you can have four Advanced Industry Facilities making the P3 and enough P2 producing facilities to keep them all ticking over. Full launchpads and it runs for two days between refills. (In this example, the top two launchpads feed the top 11 factories, the bottom two launchpads feed the bottom 11 factories and everything routes back, evenly split, to teh top two launchpads for export)įor a P1-P3 4 input planet, again use four launchpads, route the resultant P2s back to the launchpads and out again to the P3 producing facilities and back to the launchpads again. With filled launchpads, it should run for around two days before needing a refill. You can route the finished products back to those existing launchpads.

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For CCU IV you will have to drop some factories from the setup)įor a P1-P2 planet, four launchpads with two for each P1 input. (NOTE: What follows requires Command Centre Upgrades V and a smallish radius planet. This can be built with Command Centre Upgrades IV on all but the biggest planets. Raw materials come into the Silo, then out to the factories, then back to the launchpads. For Extraction planets, I use this setup.













Eve online pi planer